![]() Said that, I think we will continue to make the game a little better with following updates. During final weeks Tomas, Juraj and me were focused strongly only on the game finalisation so marketing might be lacking, but we are happy that the game turned out to be ready for the release. The game way delayed many times, but not this time. Steam updater may unfortunately break some things.Īfter 6 years of development Papetura is finally out!įrom the start I want to thank you all for the patience and support <3. PS: If you encounter some game crashes after the update, please try to reinstall the game. Have a good time playing or replaying the game! Dropped support for all 32bit MacOS (due to engine update) Monster chase puzzle is getting easier with more tries. Increased player walk speed over longer distances. Added characters reactions to projectile hits. Image is more crisp, reduced chromatic aberration a little bit. Improved/fixed some visuals, animations and sounds. Game engine update - fixed issue with Citrix drivers collision, and possibility to more precisely diagnose crashes. This was also an opportunity to improve many things in Papetura, from visuals to audio, I went over everything one more time. The main goal was to move the game to the latest version of the engine, and by doing this, resolve many issues with game not running properly. Paptura Collector's Edition is out, and it has game, soundtrack and artbook!Īlso Papetura is now -30% off during Winter Sale!įor upcoming year, I wish all of you all the best!įor last months I've been working on Papetura major update, and it's finally here! While I was developing port on Nintedo Switch testing the game with gamepad was pretty fun, so that option will come also to PC! Some minor changes also will come along the way! Taipei Game Show Indie Game Award 2022 (nominations for now) To wrap things up, here is what happened:ĬEEGA Central & Eastern European Game Awards 2021 I attended my first game festival, and finally met many friendly people in-person. Papetura has won bunch of them, that is pretty overwhelming for me. That encouraged me and I applied to many indie competitions! It appears that you were right. Since the release, many of you asked why the game hasn't got any awards. If you’d like to - giving it a go! Hope you guys enjoy it and if you’re interested in more Hank’s adventure here the link to Hank: Drowning on Dry Land: We were quite surprised that it was even playable! So, we called it Hank: Straightjacket and decided to release it as a free game. As a side effect we created this tiny escape room experience. …Two weeks and five gallons of coffee later we finally had a build and a working prototype of the system. And so we went on a rapid prototyping spree… What happens if the player does something noteworthy during the conversation? Wouldn’t it feel strange if the hero broke a piece of furniture and the npc didn't react to it? We had some ideas on how to tackle those problems but we couldn’t be sure they would work without trying them out in an actual game. There are some challenges that stem from that approach, though. We want to change this and allow players to interact with the world while still in dialogue. In a regular game when the conversation starts the game pauses - you talk to the character and you’re basically unable to do anything else. We were about to start working on a new dialog system for our main project - Hank: Drowning on Dry Land - and we wanted it to be a bit different. Here’s the story of how this little adventure game came to be: The competition was organized by CRPK Poland and we entered it with a proposal for a small point-and-click game - Hank: Straightjacket. Last month, we’ve won a for a video game prototype! (I’m the guy in brown pants in the photo) ![]() How’s everyone doing in the new year? For us it’s been busy. Let me pass it on to Kuba - the game’s programmer - so he can tell you the story behind the game: ![]() It’s about a vigilante with time powers trying to survive and It's now available on Steam. My friends created this 'micro' adventure game. As solo dev, I sometimes stumble upon games that are also made by small teams, and I wish to help as much as it is possible, please have a look and let me know if you like it.
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