![]() The name "Editor" is critical because it is a special folder name in Unity: Building AssetBundlesīy this point, you should already have a prefab designated to be part of an AssetBundle, like this:Īt the end of this section is a file you should put in a directory called exactly "Editor" in the Assets folder of your Unity project. For example, 2019.2.17 might suffice if we cannot find 2019.2.17f1. In this case, we should download Unity version 2019.2.17f1, or at least the closest version we can find. In the top few lines, you should find a line that looks like this: Initialize engine version: 2019.2.17f1 (441) You can find which version was used to build Subnautica in the qmodmanager_log-Subnautica.txt file in the Subnautica root directory. You should prepare your AssetBundle in a Unity Editor which matches the version used to build Subnautica.
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